Computer Science & Engineering
Unique Deliveries LLC
Tien-Tsin Wong is known with his pioneer works in Computational Manga, Image-based Relighting, Ambient Occlusion (Dust Accumulation Simulation), Sphere Maps, and GPGPU for Evolutionary Computing. He graduated from the Chinese University of Hong Kong in 1992 with a B.Sc. degree in Computer Science. He obtained his M.Phil. and Ph.D. degrees in Computer Science from the same university in 1994 and 1998 respectively. He was with HKUST in 1998. In August 1999, he joined the Computer Science & Engineering Department of the Chinese University of Hong Kong. He is currently a Professor. He is also the director of Digital Visual Entertainment Laboratory at CUHK Shenzhen Research Institute (CUSZRI). He is an ACM Senior Member and a HKIE Fellow. He received the IEEE Transactions on Multimedia Prize Paper Award 2005 and the Young Researcher Award 2004. He was the Academic Committee of Microsoft Digital Cartoon and Animation Laboratory in Beijing Film Academy, visiting professor in both South China University of China and School of Computer Science and Technology at Tianjin University. He has actively involved (as Program Committee) in several international prestigious conferences, including SIGGRAPH Asia (2009, 2010, 2012, 2013), Eurographics (2007-2009, 2011), Pacific Graphics (2000-2005, 2007-2014), ACM I3D (2010-2013), ICCV 2009, and IEEE Virtual Reality 2011.
His main research interests include computer graphics, computational manga, computational perception, precomputed lighting, image-based rendering, GPU techniques, medical visualization, multimedia compression, and computer vision.