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Davide Benvenuti

Assistant Professor
School of Art, Design and Media
Nanyang Technological University
Singapore

Biography

Ass Professor since january 2013 A classically trained animator accomplished in 2D animation, with practical training and experience in 3D developed at Dreamworks Studio, Los Angeles. Currently holding the position of Ass. Professor at NTU in the ADM school of art design and media. Previously engaged as a 3D Senior animator at Ubisoft in Singapore . Before coming to Singapore also engaged as Senior Animator at Disneytoon Studios in Sydney, proficient in Maya animation tools Photoshop and MotionBuilder. University educated with distinction and possessing demonstrated competency at developing, organizing, and running seminars on animation in Australia and overseas. Seeking to expand 3D experience relating to all aspects of character animation, particularly in the areas of rigging and modeling and animation. key achievements Secured a senior animator role at Ubisoft Singapore in 2008 Par time teacher at Nanyang Technology University in Singapore since 2007 till 2013 Received special credit for the character “Myrtle” in “Lilo & Stitch 2”. Worked autonomously on the character creation, overseeing the work of the cleanup team in relation to character and scene cleanup. Consistently exceeded the work quotas placed on individual animators by Disneytoon Studios which contributed to the studio’s ability to meet tight production schedules. Increased staff awareness and understanding of animation related issues by organizing and conducting forums at Disneytoon studios, topics included: lip-sync and realistic speech of animated characters using animation and live action examples approaches and methodologies for handling long scenes, i.e., those taking a week or more to do “good and bad animation” - over-acting, inherent acting problems and animation that is too subtle sharing studio experiences - technical difficulties using Dreamworks’ “Spirit” as an example clean-up department specific talk - focusing on the character of Hook from “Return to Neverland” animation team specific talk - how to draw Minnie for the 3 musketeers

Research Interest

Character Animation 3D and 2D, Animation tools development and new interface, Real time rendering and animation, Game engine development and improvement, Motion capture techniques and applications, Non realistic rendering and animation.

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