Jerk Gustafsson
President & CEO
Business Management
MachineGames
Sweden
Biography
I’m Jerk Gustafsson, Executive Producer at MachineGames. I like to build stuff. I skipped school to work as a bricklayer when I was 15, and when I was 25 I bought my first computer and with that, the computer game masterpiece from id Software, Quake. I only played single player - over and over again - until I bought a modem, got connected to the Internet and discovered Worldcraft, a tool which allowed me to build my own levels. For me, this was the most amazing thing ever and I didn’t stop building levels for Quake until I joined a company called Starbreeze in 1998. There I continued to build levels for games like The Chronicles of Riddick: Escape from Butcher Bay and The Darkness. During production of The Darkness, I took over the Lead Design role and building levels pretty much came to an end – I let the younger, super talented folks take care of that now, with the exception of some to some block-out for one of the levels in the game we just released, Wolfenstein: The Old Blood. When not making games I commute (I live in a small Swedish town about an hour north of Uppsala where MachineGames offices are located) and sleep and a few times per week I practice and play a very popular sport here in Sweden called Floorball, where you play in a team with a stick and a ball on a floor. Anyway - yesterday we were pleased to release our first digital title, Wolfenstein: The Old Blood, a prequel to MachineGames first game, released just shy of the one-year anniversary for Wolfenstein: The New Order.
Research Interest
Software Development