Jeremy Gow
Lecturer
Computer Engineering
Goldsmiths University of London
United Kingdom
Biography
Lecturer Department Computing PhD in Artificial Intelligence, School of Informatics, University of Edinburgh, 2004 BSc in Artificial Intelligence & Mathematics, Department of AI, University of Edinburgh, 1997
Research Interest
Computational game design: How can computers understand play and be involved in the design of video games? Computational creativity and artificial intelligence in games Tools and techniques for procedural content generation Player analytics for understanding behaviour and experience
Publications
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Towards The Adaptive Generation of Bespoke Game Content Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy and Baumgarten, Robin. 2014. Towards The Adaptive Generation of Bespoke Game Content. In: Marios. Angelides and Harry Agius, eds. Handbook of Digital Games. John Wiley & Sons, pp. 3-47. ISBN 9781118796443