Nutrition
Global

Nutrition Experts

Diane F. Dembicki

Professor
Nutrition
Adelphi University
United States of America

Biography

Diane F. Dembicki completed Ph.D., Human Nutrition, Colorado State University (1995) M.A., Bioanthropology, Indiana University (1977) B.A., Anthropology, SUNY College at New Paltz (1973).Dr. Dembicki is developer and director of the MS in Nutrition Program, ranked #5 in the U.S. “In July 2015, BestColleges.com ranked Adelphi’s College’s Master of Science in Nutrition one of the best in the online nutrition field, and U.S. News & World Report earlier placed the College among its 2015 Best Graduate Schools.” Fall 2015 Illuminations College of Nursing & Public Health Magazine, page 6. Selected to be 2106 Columbia EPIC Summer Scholar and Awarded two scholarships from the National Institute for General Medical Sciences, ""Principles of Effective Data Visualization", June 18, and "Communicating Public Health in the Media', July 27-August 1, 2016. Selected to be 2015 CHI Summer Scholar, "Designing Healthy Cities to Reverse Obesity and NCD Epidemics", in Epidemiology and Public Health Institute at Columbia University (EPIC}, June 1-5, 2015

Research Interest

Best practices in online teaching and learning, Capacity building in nutrition education, Companion animal influences on human health and behavior, Eating and exercise habits and their effects on health , Cultural influences on health Geriatric nutrition and heart health.

Publications

  • Dembicki, D. & Anderson, J. (1996). Pet ownership may be a factor in improved health of the elderly. (pp. 12-31). Journal of Nutrition for the Elderly, 15(3).

  • Ash, S., Burns, M., Contento, I., Corda, K., Dembicki, D., Goodell, S., Olfert, M., Pazzaglia, G., Sherman, J., and Steinmetz, J. (2016) Nutrition educator competencies for promoting healthy individuals, communities, and food systems. Journal of Nutrition Education & Behavior 48 (3) no pg.

  • Hung, A. C. Y., Zarco, E., Dembicki, D., Yang, M., and Kase, M. (2017, under review) Gamification in the wild: student and faculty perspectives on gamifying higher education online and hybrid courses. Interactive Learning Environments

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