Arash Soleimani
Assistant Professor
Department of Architecture
Southern Polytechnic State University
United States of America
Biography
Arash holds a multidisciplinary Ph.D. in Architectural Robotics and a certificate in Digital Ecologies from Clemson University’s School of Architecture in collaboration with the faculty and researchers in Electrical & Computing Engineering, Materials Science & Engineering, Education, and Human Factors Psychology. The objective of his research is to focus on the design, prototyping and evaluation of “Intelligent Systems” employing embedded computation within the context of the built and natural environments. His teaching efforts focus on the integration of environmental technologies and metric-based systems within the architectural design process as well as advising thesis students. His architecture concentrates on intelligent forms while inventing new possibilities for content and everyday use; it is a concept of futurism through a persistent investigation of the symbiotic potentials in nature and technology. Arash is the author of “Responsive and Interactive Environments in Museums: managing responsiveness and interactivity within museums and exhibitions in a new fashion” (Lambert Publishers, 2013), and several ACM publications in the area of designing cyber-physical systems and computational thinking.
Research Interest
Creative Design, Research, Computational Thinking, Computational Design, Usability Methods, Human-Computer Interaction, Tangible/Physical Computing, Cyber-Physical Systems, Architectural Robotics, Environmental Technology, Human Factors, and Learning Science (CyberLearning).
Publications
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Soleimani, A., Green, K. E. & Herro, D. C. (2015). “CyberPLAYce, a Cyber-Physical-Spatial Storytelling Tool Enhancing Children’s Spatial Computational-Thinking.†Proceedings of IDC’15, the ACM Conference on Interaction Design and Children, Boston, MA, United States, (Doctoral Consortium).
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Soleimani, A., Green, K. E., Herro, D. C., Walker, I. D. & Gardner-McCune, C. (2015). “CyberPLAYce, a Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-year-old Storytellers.†Proceedings of the 17th International Conference on Human-Computer Interaction (Los Angeles, August 2-7, 2015). HCII’15, Human-Computer Interaction, LNCS 9192, Springer International Publishing Switzerland, pp. 438-446.
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Soleimani, A., Green, K. E., Herro, D. C. & Walker, I. D. (2016). “A Tangible, Story-Construction Process Employing Spatial, Computational-Thinking.†Proceedings of IDC’16, the ACM Conference on Interaction Design and Children, Manchester, UK, pp. 157-166.